About

About me

I’m a 20-year-old computer science student on the East Coast. I started coding at 13 on Roblox - not building games, but figuring out how they worked under the hood. That curiosity led me to reverse engineering game clients, building custom UI frameworks from raw drawing primitives, and eventually co-founding a product that’s still in production today.

How I got here

My first real project was RCL Criminal Records, a community I built in 2017 to track cheaters across competitive Roblox games. From there I went deeper - decompiling game source code, hooking internal functions at runtime, and building tools that tested the limits of the platform’s security model. By 16 I had shipped half a dozen complex projects in Luau and built a complete UI framework from scratch using nothing but a canvas drawing API.

In 2023 I co-founded hydroxide.solutions, where I designed the web infrastructure and built the product that’s still in production today. Now I’m working on Stella, a distributed intelligence platform that monitors 10,000+ players across live game servers.

What drives me

I like solving hard problems and posting my solutions. I learned by breaking things first - studying how software enforces integrity at runtime, how clients and servers negotiate trust, and where systems fail under adversarial pressure. But I’m equally driven by building things that hold up - async backends that stay responsive under load, distributed systems that monitor thousands of players in real time, and infrastructure that runs without babysitting. I write about what I find because I think the best way to build resilient software is to understand how it breaks.

Beyond code

When I’m not programming, I’m playing Overwatch. I main hitscan, scrim regularly, and peaked Top 500 NA. The competitive mindset carries over - I approach engineering the same way I approach ranked: study the system, find the edge, and execute consistently.

What I’m looking for

I’m currently looking for internships in systems programming, reverse engineering, or backend infrastructure - but I’m open to whatever puts interesting problems in front of me.

If you want to get in touch, find me on GitHub or 𝕏.